Commerce One

Commerce One is the largest station in the Dragon System, commonly referred to as Free Port. It permanently houses over thirty thousand people; it has a transient population of 50-60 thousand more people a day. The main docking ring is big enough to handle twenty capitol ships (up to 1 KM in length) at a time. Up to 60 Mid-Cap ships (500-800 meters in length.) can dock on the secondary ring.


Free Port is located at the edge of known space, neither the Free Worlds Alliance or the Capellan Empire can lay claim to it.

It is a collection of space stations and planetary outposts in the Dragon system. The red dwarf star once held a long alpha-numeric designation. Dragon seemed more appropriate. Only one planet can sustain human life, and just barely. The planet is on the far edge of the Habitable Zone. The temperatures hover around -5 C on a warm day. There are many settlements on the surface, mostly mining facilities.

The Capellan Empire calls Free Port a devilishly vile den of pirates and ne’er-do-wells. The Free Worlds Alliance has taken no official stance. Both governments have intelligence operatives here.

Free Port has long been a haven to pirates, smugglers, and other criminals from both sides of human controlled space. And though there are no laws here. It is not lawless.


Exoplanet Mining Operations

The human element in exoplanet mining operations. Some may ask: With the advanced nature of technology, why would you still need a human to operate a mining mech? Couldn’t it be automated?

You could fully automate in many instances. If you are surface mining and have uninterrupted LoS (Line of Sight) then it would make sense. Unless there are other factors like an unstable planetary magnetic field, etc.

The problem arises when you are a kilometer underground , and have trillions of metric tons of metal ores above you. If you lose mech telemetry for even an instant, it could cause a catastrophic mine collapse and that costs time and money.

Also… I can’t tell a story about mining drones. If there’s no human element, there’s no interest.

My Artwork

I’ve been drawing pictures of spaceships and robots since I was four years old, after seeing Star Wars for the first time. (yeah, the original release.) I was always drawing something, up until I joined the U.S. Army at age 19. I’m not sure why, but I didn’t draw much then. Fast forward to almost ten years later. I’m a civilian again. One day I sat down ans started to draw. Wow… I really sucked now.

So, I decided to start 3D modelling. It probably would’ve been quicker for me to just become proficient in drawing again. Now, twelve years after picking it up, here I am.

I wouldn’t say I’m a great modeler.  After all, I’m just a hobbyist. But, I think I’m proficient enough to bash out some spaceships and mechs that don’t look too bad.

The program I used to model with is called The Foundry’s Modo . ILM, Pixar, Dreamworks, and many other studios use this same software. I really dig it.

First blog post

I’m very excited! I just finished the first draft of my science fiction novel We Few, We Happy Few… 

Tagline: A Shakespearean actor accused of murder must escape the Capellan Empire’s home world only to end up in hands of a cut throat band of pirates. It will take more than acting skills to survive this.

Of course, like most first drafts. It’s pretty raw. I have a lot of editing and polishing to do before I publish it.

If you are interested in being a Beta Reader. Please contact me using my Contact Page.